In service to the throne

Scavenger Hunt

An abandoned Manufactorium?  Far too many bugs.

Jax reveals where we will be staying... and the price


Jax informed us that we would need to move the ship as our fees only covered a couple of weeks.

He'd bartered permission to stay at a Mechanicus dock in return for us to look into the reasons behind dissappearing scravver groups in that area.

We are too pass ourselves off as a scravver group working for Jax.

New outfits are required to blend into the role.

A Brawl in the tent

We face a large, disgusting insect, slaying it and get mocked by it's filthy xenos master… who runs away like a coward.


The dawn of a new age: Skype

Where the players desperately try to remember what in the Empire was going on!


We walked further into the fair, following the directions given by the Adepta Sororita.  The Dance Macabre has its setup in a large blue/black tent.  To get there we passed stalls & entertainments of a more… thrilling nature: Animal fighting arenas, dabblers in soothsaying.  The punters were exhibiting unusual levels of excitement, it seemed induced by the food and drink they were buying.

In the Dance Macabre's tent we paid our fare to the 'mutant' servitor and found ourselves in the 'hall of predators' a bunch of savage xenos beasts on display of mostly modest size.  Mordicai's weakness/headache got stronger and Genevieve offered to help by blocking him from the Empyrean… He fainted & the nearest predator, a sort of bug, tried to flee out the far side of it's tank…

Mordicai got better with separation from Genevieve & after examining the bug Starr demanded Genevieve try to kill it… which her proximity achieved.  After making sure that any others were likely dead we moved on to the next part of the hall.  Where the voice of a sadist harangued at & threatened us before unleashing some insectoid monstrousity.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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